Wait for Yukari or Junpei to act, stun the enemy they're focusing on, and then pass the turn to whichever other teammate isn't active. Regardless, as soon as the enemies are back up, we'll repeat the process. You'll inflict huge damage, potentially even wiping out the Magic Hands. When all three enemies are down, unleash an All-Out attack. When it's stunned, pass your turn to Junpei, who will knock down both the Magic Hands using fire magic. On Yukari's turn, use wind magic to knock down the wheel. Combined with the beast's weakness to wind, that means we'll be able to take down all three enemies in one turn. Luckily, the hands are weak to fire magic. The Barbaric Beast will be flanked by two magic hands and relies on heavy physical damage. If possible, Yuki should also have access to the Angel Persona, which can be recruited through Shuffle Time events at the end of shadow encounters. That means Yukari needs to be reliably healed up and kept in the battle. Before heading in, it's worth knowing that wind is key to winning this fight. The Barbaric Beast Wheel is found on Floor 11 and marks your second boss encounter in Thebel. Going in, you’ll hopefully have levelled Junpei up enough that he possesses the Agi ability. Defeating these two birds relies largely on using fire, which they’re both weak to. The Ruthless Ice Ravens are found on Floor 5 and mark your first boss encounter in the game. Throughout Thebel, you’ll take part in three boss encounters. Below, we’ll give you a rundown of their base abilities, resistances and weaknesses. Thebel has five recruitable Personas spread across its various floors. Below, we’ll give you a rundown of their level, resistances and weaknesses. Thebel has 8 enemies spread across its various floors. With that out of the way, let's get started. Not only does conquering it unlock the game’s true ending, but it’ll ensure you’re appropriately levelled up for the story missions that appear at the end of each month. It's recommended that you visit Tartarus frequently throughout the game, stopping in whenever you have an evening free. That means you can never rely on knowing your surroundings and must always be ready to return to safety if you feel the odds are stacked against you. No two adventures through its halls will be the same.
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If you need to rest up before a tough fight, clocks are a useful tool, although it’s worth weighing up whether the cost is worth it, considering Twilight Fragments are also used to crack open locked chests.įinally, Tartarus’ layout is entirely randomized, and is re-rolled every time you leave and re-enter the building. Thirdly, if you need to regenerate health or magic, you can use clocks to restore your party at the cost of 7 Twilight Fragments. It’ll keep you progressing at a nice pace, while also ensuring you don’t have to cover old ground by going up floors you’ve already completed.
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I’d personally suggest trying to tackle a boss encounter every time you visit Tartarus. Boss rooms act as a checkpoint, containing a Giant Teleporter that will allow you to travel back to that room from the lobby instantly without having to ascend the floors leading up to it.
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Each zone will have a series of floors that players slowly climb, with boss encounters appearing after scaling a certain number of floors. This labyrinth is separated into various zones crawling with shadows you can run past or defeat. Secondly, let’s talk about Tartarus’ structure.